← Back to the game

Rules & Conduct

What is this?

You are a minister in an unstable republic. Each year the President proposes a budget, the cabinet votes on it, and everyone quietly moves public money into a private account abroad. After six years, whoever has the largest hidden fortune wins — provided they are still alive to spend it. Holding power is only a means.

Every minister begins with the same modest sum in a private account. Fortunes only diverge as budgets are skimmed — so in the first year nobody is meaningfully ahead, and killing a rival then costs more than it can possibly take.

How a year works

  1. Revenue. The treasury takes in money, scaled to the size of the cabinet.
  2. The budget. The President announces allocations to ministries and direct cash grants to individuals. Both are public.
  3. The vote. A simple majority passes it, and the President holds a casting vote on a tie. If it fails the President may redraft, but after three failed attempts the year passes with no budget at all and the money stays in the treasury.
  4. Skimming. Ministers move money out of their ministry into their own account. This always succeeds — the risk in this game is political, not administrative.
  5. Orders. Everyone writes secretly and everything resolves at once: support the President, revolt, attempt an assassination, move troops, or patrol the coast.

What the President can hide

The announced budget and the delivered budget need not match. The President may quietly withhold part of a ministry's allocation and keep the difference. The cabinet votes on the announcement; the ministry receives less.

Nothing is announced publicly — but the minister who was short-changed is told privately, and sees exactly what was promised against what arrived. What they do about it, and who they tell, is up to them.

Force

The ministries

Foreign aid

Some years a foreign power quietly pays the President. Everyone learns that something arrived; only the recipient learns the amount. If the Navy intercepts it, the President knows a shipment was stopped but not what it was worth.

Key locations

The map

Generated fresh for every game: borders follow meandering rivers, the coastline differs each time, and the buildings move between provinces. There is no memorised layout to exploit. Territories that share a drawn border are exactly those you can march between — the map never implies a move you cannot make.

Spectating

Anyone with the watch link can follow a game without taking a seat. Spectators see the public view only — the roster, the map, and the dispatch log — never hidden balances, votes, or orders, and they can't act or chat.

Conduct

This is a game about backstabbing your fellow ministers — that's the point, and it's all in character. What's not okay, in chat or player names:

Chat runs through a basic automated filter, but it isn't perfect. The host of a room can remove disruptive players at any time.

Privacy & data

Player names, chat messages, and game state are stored only for the lifetime of a room, and rooms are automatically cleared out after a period of inactivity. There's no account system and no data retained beyond that. Don't share anything in a game you wouldn't want other participants to see.

← Back to the game · Spectate